HELLRAISER: BLOODLINE
The fourth film in the series takes place across
three different time periods: the years 2127 and 1996 plus sometime in the 1700s. At last addressing the question of how the
puzzle boxes at the center of the Hellraiser mythos originated, Bloodline shows
an 18th century toymaker who creates the first box on commission for
an occultist (who then conducts a dark ritual in which he sacrifices a woman
and brings her back as a demon). Somehow
this imbues the box with the power to open gateways to hell. The summoned demon (Angelique) still roams
Earth in 1996 and sets out to find a descendant of the original toymaker. The descendant (John Merchant) is a
successful architect in New York and apparently is the one who designed the
building glimpsed at the end of the third Hellraiser film. Angelique for no apparent reason lures a man
to the basement of the building and has him mess with a Lament Configuration
box, which leads to the fellow’s death and the arrival of Pinhead. The motivations of this pair of antagonists
(Angelique and Pinhead) are fuzzy at best, but Pinhead kidnaps Merchant’s son
and wife to use as “live bait.” Pinhead
for some reason needs Merchant to open the floodgates of hell. When Merchant discovers that his family’s
missing and his home is trashed, he immediately heads to his place of work
instead of, like, phoning the police.
There he and Pinhead face off, and Merchant ends up decapitated. On a space station in 2127, Dr. Paul Merchant
(who has been recounting his family history as depicted in the film thus far
even though he has no way of knowing in such detail just what transpired) wants
to complete his life’s work: slamming shut the gates of hell that his toymaker
ancestor unwittingly helped to open.
Pinhead and a couple of additional Cenobites wander around the space station,
unaware that Paul has lured them into a trap.
Will Paul’s ploy work? Watch the
movie to find out.
Bloodline contradicts a rule that’s established in
the third film: Pinhead cannot take a puzzle box but must have one given to
him. Thirty-six minutes into Bloodline,
Pinhead walks to a box and picks it right up.
This is unfortunately the least of the project’s problems, though I do
acknowledge that Bloodline has the best production values out of the first four
films in the series. The use of three
different eras is an interesting departure from past installments, but
Bloodline (like parts two and three) suffers from unclear character
motivations. Also, with no single
protagonist to root for throughout the tale, the viewer might not be as
invested as he or she would be in a story with a sympathetic main
character. Though Bloodline runs less
than ninety minutes, it’s not worth your time.
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